![]() You replay C-team's choice scene and vote for Q-team. For example, suppose you have just seen C-team executed. Every time a vote decision section is played, the game checks the most recently given votes in each of the three vote decisions to determine which execution to play, if any. ![]() You should have seen all three teams killed by exploding collars. Ensure they have all four execution results, displayed in the top left.By clicking on a certain section, you can view that specific cutscene if it has been completed already. The global flowchart is shared by all three teams. Zero Time Dilemma features a global flow chart intertwined with a new fragment system. Team D is blue, Team Q is green and Team C is red. If the player were to pull the code off the internet, they'd be able to pass through the lock as intended, but this isn't recommended because it is absolutely not the recommended - or intended - playing order.Ī very in-depth fan-made version can be found here.Īnother view of the global flow chart. (The "To Be Continued" message will be skipped if the player already completed the necessary section).Īdditionally, there are some non-lock stonewalls the player meets, such as requiring certain passwords/passcodes in certain routes (information verbally told by another character) in order to bypass those stonewalls. Once the player has met the condition the lock on the FLOW Chart will turn green and be accessible again. Until certain sections of the story have been seen, the player will not be able to bypass these locks and will stop at that To Be Continued. In all endings except Clover's and Dio's, the player, en route to that ending, will encounter at least one "To Be Continued" message - these messages are marked by a black lock on the flowchart. The only difference is that this flowchart maps Sigma's jumps that he makes throughout the game. The flowchart marks escape rooms, beginnings of novel sections, in-game locks and important information. Virtue's Last Reward's flowchart shows all the possible paths to complete all the different endings. The chart also shows which requirements for unlocking the True and Safe endings are or are not met. The FLOW CHART judges the player based on the last decisions made. The FLOW Chart allows the player to re-visit escape rooms and novel sections and re-do their decisions in them. This now prevents players from needing to replay the entire game from the beginning and re-doing the escape rooms to earn the different endings. The remaster of 999, known as Zero Escape: The Nonary Games, includes a flowchart. For example, "P" represents the prologue and "Q" represents a split in the story in which you choose a numbered door. The letters represent different points in the story. The arrows on the chart allow you to choose which door you take in order to obtain a certain ending, without having to replay that segment. This was a common complaint of the game, and it is possible that this criticism inspired the creation of the flowchart in Virtue's Last Reward.Ī flowchart was available in 999: The Novel for iOS. While they could hold down the right button on the D-Pad in order to speed through previously read text, they could not skip puzzles. The original DS version of the game lacked a flowchart in order to play through a different permutation, the player would need to replay the whole game from the beginning. A part of the Flow Chart in 999: The Novel.
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